new faction just announced for warmachine

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new faction just announced for warmachine

Post  thecapn226 on Sat Feb 02, 2013 2:10 am

A new faction of clockwork humans was just released from Privateer Press.

http://pinsofwar.com/convergence-of-cyriss/
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Re: new faction just announced for warmachine

Post  Hinkel on Sat Feb 02, 2013 12:05 pm

thecapn226 wrote:A new faction of clockwork humans was just released from Privateer Press.

http://pinsofwar.com/convergence-of-cyriss/

nive video they have on their site, shame i already have 2 armies i may have got these guys
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Re: new faction just announced for warmachine

Post  Man-of-War on Sat Feb 02, 2013 1:52 pm

Oh yeah.... From the video the mechanics of them is pretty amazing. Something that hasn't been done in Warma/hordes yet. The casters using their mat and rat for their jacks, each jack shifting 1 focus a turn to the jack next to it, the caster having different field marshal abilities one of which makes all it's jacks arc nodes... awesome is all I can say.
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Re: new faction just announced for warmachine

Post  Man-of-War on Sat Feb 02, 2013 3:04 pm

http://www.tabletopgamingnews.com/2013/02/01/69241/

Q1. How much playtesting was there?
A1. They lasted 2 playtest run-throughs in order to keep them balanced, yet make them feel very unique from the other factions.

Q2. High Command distribution model?
A2. Fully playable out of the box. Hordes and Warmachine each get a box game. Further releases may or may not be core releases. Stand-alone, non-randomized.

Q3. When do Minions get a Pork-node?
A3. Maybe next year…

Q4. convergence? Plastic or metal?
A4. mostly plastic, metal warcasters and some other things.

Ok, questions are coming too fast to type out right away. Will hit things as I can.

What will come out with Convergence and what will come later?
They will have warcasters, units, solos, warjacks, a battle engine and a colossal coming out right away. No cavalry.

Omega 7: Stand-alone or expansion?
Stand alone game.

Q. High Command, number of players?
A. Made for 2-4 players.

Q. Plans for Rhulic battle engine or colossal?
A. Yes…

Q. How many people qualify for the Iron Gauntlet?
A. There will be a top 16. Invitations are a point-based system, depending on your region. More qualifiers in a region mean higher points necessary to get an invitation.

Q. High Command: Retribution?
A. Not right away, but will come out eventually, along with Mercenaries and other such factions. Warmachine and Hordes will not come out the same time, but only separated by about a month.

Q. What are the plans for the other Warmachine factions?
A. Convergence will be at Lock & Load. A new Warmachine Anthology book is coming out soon. Including long-awaited Rhulic colossal.

Q. How is Convergence going to be released?
A. They’re going to get their own forces book, battlegroup box set and pretty standard after that. Much like Retribution released.

Q. Since Warmachine is getting a new faction, will Hordes get one soon?
A. Not any time this year, but there is one in the works.

Q. Convergence: How many warcasters in Forces book?
A. 5.

Q. Will Convergence be compatible with Mercenaries?
A. Not currently.
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Re: new faction just announced for warmachine

Post  Man-of-War on Sat Mar 30, 2013 10:19 pm

This new guy they kinda talked about is interesting...Axis, the Harmonic Enforcer

http://privateerpress.com/community/privateer-insider/insider-3-27-2013



His armor is particularly suited to his direct approach to war, and it was while designing this engine of unstoppable power that we hit upon Axis’ most iconic feature: his twin warhammers. These mighty weapons, named Action and Reaction, are connected over his arms and shoulders and wholly replace his hands. After all, what purpose do hands serve in battle beyond gripping a weapon? The Harmonic Enforcer wields these enormous warhammers with ease, raining down heavy blows with the steady pacing of a metronome as energy is transferred back and forth between them. Each warhammer boasts Beat Back and Double Strike, turning Axis into an absolute wrecking ball capable of fourteen attacks at P+S 16 when he uses his feat Circumpotence.

Axis’ predilection for straightforward devastation extends to his battlegroup. With MAT 7 and RAT 2, Axis’ vectors aren’t going to spend much time shooting. As such, Axis prefers hard-hitting, melee-centric vectors like Ciphers, Inverters, and Conservators (whose Shield Guard ability helps deliver him safely into the thick of things).

His spell list also plays to his direct approach. Unstoppable Force gives his entire battlegroup Bulldoze, while Onslaught grants Pathfinder to friendly Faction models that begin a charge in his control area. Combined with Axis’ feat, this gives his force a frightening degree of mobility.

But the ability that truly defines Axis has to be Field Marshal [Counter Charge]. It can be a strain on oppenents to factor in the threat vector of just one or two models with Counter Charge; trying to consider an entire battlegroup of potential Counter Charges is absolutely mind-bending. While it can take serious practice to maximize this potential, a canny player can completely shut down his opponents with careful positioning.
.........................................................................................................

Sounds like an interesting caster to go against with countercharge to all his battlegroup and the amount of attacks he can put out himself.
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