Khador Warjack Selection: damage output vs utility?
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Khador Warjack Selection: damage output vs utility?
Greetings all.
As I've been preparing for the MobiCon tournament, I've come across as roadblock. I've 7 points to choose a warjack and am stuck between a Juggernaut and a Marauder.
They are basically identical save their weapons / special attacks.
Juggernaut:
Ice axe - high P+S, critical freeze
Open fist - good P+S, open fist
Marauder:
Ram piston - good P+S
Ram piston - good P+S
Combo smite - special attack, great P+S, slams target 1d6 away
The chance for critical freeze and the option for open fist power attacks vs. two solid attacks and the option for a single, powerful attack that also slams the target...
Currently, I'm leaning towards the Marauder.
Which would you run?
As I've been preparing for the MobiCon tournament, I've come across as roadblock. I've 7 points to choose a warjack and am stuck between a Juggernaut and a Marauder.
They are basically identical save their weapons / special attacks.
Juggernaut:
Ice axe - high P+S, critical freeze
Open fist - good P+S, open fist
Marauder:
Ram piston - good P+S
Ram piston - good P+S
Combo smite - special attack, great P+S, slams target 1d6 away
The chance for critical freeze and the option for open fist power attacks vs. two solid attacks and the option for a single, powerful attack that also slams the target...
Currently, I'm leaning towards the Marauder.
Which would you run?
Dat Guy da Knight'boss- Posts : 32
Join date : 2013-07-21
Location : Military
Re: Khador Warjack Selection: damage output vs utility?
Marauder, because in my experience the versatility that something offers is never worth the trade off that a specialized unit has.
Chaos Pat- Posts : 260
Join date : 2011-05-30
Age : 28
Location : ocean springs,ms
Re: Khador Warjack Selection: damage output vs utility?
[quote="Kuro Sogekihei"]Greetings all.
As I've been preparing for the MobiCon tournament, I've come across as roadblock. I've 7 points to choose a warjack and am stuck between a Juggernaut and a Marauder.
They are basically identical save their weapons / special attacks.
Juggernaut:
Ice axe - high P+S, critical freeze
Open fist - good P+S, open fist
Marauder:
Ram piston - good P+S
Ram piston - good P+S
Combo smite - special attack, great P+S, slams target 1d6 away
The chance for critical freeze and the option for open fist power attacks vs. two solid attacks and the option for a single, powerful attack that also slams the target...
Currently, I'm leaning towards the Marauder.
Which would you run?[/quote
If my thoughts are not too late, here they are. I think the marauder would be the better choice. You are more likely to get the two hits off to activate the combo smite (which turns into a free additional attack). Then getting the crit off.
Shawn from the hills of West "by God" Virginia
As I've been preparing for the MobiCon tournament, I've come across as roadblock. I've 7 points to choose a warjack and am stuck between a Juggernaut and a Marauder.
They are basically identical save their weapons / special attacks.
Juggernaut:
Ice axe - high P+S, critical freeze
Open fist - good P+S, open fist
Marauder:
Ram piston - good P+S
Ram piston - good P+S
Combo smite - special attack, great P+S, slams target 1d6 away
The chance for critical freeze and the option for open fist power attacks vs. two solid attacks and the option for a single, powerful attack that also slams the target...
Currently, I'm leaning towards the Marauder.
Which would you run?[/quote
If my thoughts are not too late, here they are. I think the marauder would be the better choice. You are more likely to get the two hits off to activate the combo smite (which turns into a free additional attack). Then getting the crit off.
Shawn from the hills of West "by God" Virginia
WVLopp- Posts : 11
Join date : 2013-09-05
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