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And They Shall Know No Fear

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Man-of-War
AArdvark085
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Post  AArdvark085 Sun Jan 08, 2012 3:07 pm

Hey I found this while I was surfing the web. It's a pretty good explination! Hope you enjoy!

Welcome to a new segment here on Spikey Bits, where I go over some rules clarifications and "gotchas" for 5th Edition.

I realize that there may only be less than a year left for this rules set, but there is still tons of time for gaming!

Not to mention there are a few big tournaments left to attend as well. So let's get to it shall we?

Today im going to chat a little about the Space Marine Special Rule "and they shall know no fear" (ANSKNF).

This rule pretty much is the icing on the cake as far as setting Space Marines apart from any other race (you know, lol, besides their 3+ save and other awesome stats).

Most players know that because of this rule Marines can in fact rally when under 50% strength, and are not wiped out when caught by a sweeping advance after losing combat (but instead suffer from the "no retreat" rule).

BUT what a lot of players don't know is the fun doesn't stop there. Marines become super-motivated when they rally, ignoring the normal restrictions on movement and firing.

According to the rules a Marine with ATSKNF rallys he can essentially consolidate 3", make his normal 6" move, AND fire any weapons as if he did not move.

Lets take a look at why, and keep in mind this is just RAW with no hint of WAAC wordsmithing.

On page 51 of the Space Marine codex under the ANSKNF heading: "Space Marines automatically pass all tests to regroup....... Usually troops that regroup cannot move normally and always count as moving whether they do or no, but THESE RESTIRCTIONS do not apply to models subject to this special rule.

Now flip to page 46 of the main rule book in the Regrouping Section; second paragraph under the bulleted points:

"If a unit successfully passes its leadership test it stops falling back and regroups (automatic for marines see above). The unit can immediately move up to 3" (describes consolidation). Once a unit has regrouped, it cannot otherwise move during the movement phase (see above), but otherwise behaves as normal (shooting, launching assaults, etc)."

Wow so regrouping is pretty good for marines, they can basically move up to 9 inches, (3" of that ignores cover cause it's a consolidate) and fire heavy weapons as well???

All for the low low price of 18-20-ish points ea depending on flavor, lol.

There is another way this benefits Codex Marines even more, I'll get into that next time -MBG

Here is the link to the article:

http://blog.spikeybits.com/2012/01/and-they-shall-know-no-fear-does-what.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SpikeyBits+%28Spikey+Bits%29
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Post  Man-of-War Sun Jan 08, 2012 9:34 pm

This kinda proves that space marines in general are GWs pic of the litter for their favorite races/money makers.... I mean ignoring rules that other races has to deal with seems to be GWs way of representing their love of the loyalists. Sad
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Post  HereticWolf Sun Jan 08, 2012 11:00 pm

I think there is a little bit of love for loyalists in all of us... I mean really who wants to see mankind wiped away?
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Post  thecapn226 Sun Jan 08, 2012 11:13 pm

The comments on the web are still out about using heavy weapons. I tend to see the logic RAW, but it just seems cheesy.
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Post  Man-of-War Mon Jan 09, 2012 5:47 pm

Yeah I know... I used to play space wolves a while back when i was fascinated by marines at that time I tried to read any and every novel for astartes. Still like them and their good. I just like chaos marines better is all.
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Post  EmeraldWolf Tue Jan 10, 2012 12:55 pm

IMHO i dont think it makes that much of a difference, i have had recent pouts with necrons and dark eldar and haveen pummeled firing a heavy weapon after making a consolidation move wohld not bave made or lost the game for me. Does that mean that it wont? No. But the little things that the dark eldar have really add up when used the way they are supposed to be used. And the necrons were just brutal yeah i can blow necrons up with a whirlwind, but a good bit of them will make their repair rolls. The game is balanced and every updat balances it out a little more.

And i am aware of the fact that chaos deamons cant even hope to compete with grey knights for now but they will get more balanced as the game progresses. Smile
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Post  CKO Tue Jan 10, 2012 8:42 pm

Back when I was playing IG i once used the order get back in the fight to regroup some vets move 3 inches within 6 of a landraider and blew it up! Very Happy That was in the semi-finals of Ard Boyz so you can try to down play it but that ability is huge.
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