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2k draigowing

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Post  Despoiler Fri Jan 13, 2012 2:48 am

First time using draigo, he reminds me of abaddon, cc tank nuff said, here's my list

Draigo
Librarian, brain mines, sanctuary,Might of Titan, Quicksilver, summoning
(2 of these)5 paladins, apothecary, banner, 2 halberds, hammer, psycannon
Vindicare assassin
Techmarine, conversion beamer, hammer, rad grenades, psychotroke grenades
2 stormravens w/tl mm, hurricane bolters, extra armor

A little excessive and redundant in places will remedy that. Unsure what to add--take away. I like the techmarine and Vindicare synergy. the ravens give more mobility than a land raider.I may run a 4 man squad of pallies with techmarines and librarian. I can't do too much addition right now but will take ideas into consideration, kinda wanna convert my terminators I got using plasticard, green stuff and home grown ingenuity-- for a more creative feel.
anyways try not to be too critical of it, im still learning the book (only have an e copy..)
Despoiler
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Join date : 2011-07-25

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Post  grots life Fri Jan 13, 2012 3:42 am

I suggest dropping all of it and fielding an ork army. You won't win any games, but you will have chaotic good fun.
grots life
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Post  Despoiler Fri Jan 13, 2012 1:03 pm

One of these days maybe..

Right now I got marines coming out the wazzoo and I think my wife would skin me alive if I "start" another army... I still haven't finished my first one and its been 3 years or so. I just gather up a warband and go to battle.
And about winning-- not so much on my end, I specialize in making my opponent have pyrrhic victories.
Despoiler
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Post  thecapn226 Fri Jan 13, 2012 1:09 pm

The apoths and banners are not cost efficent on 5 man squads.

The tech doesn't need nades because he shouldn't be in cc. He should be as far as possible to be getting str 10 blasts, and also its a heavy weapon, so you could lose that if you wanted to run him with a squad of 4 pallies. Just remember he can't deep strike.

Hurricane bolters on SR kinda contradict their use. They should be kept moving 24" to get a cover save and increase their survivabilty.

Other than that the list looks pretty solid and is a good starting point. I'll be glad to help if you have any questions.
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Post  The Emperor Waffle Fri Jan 13, 2012 3:35 pm

I run a 10 man and a 5 man with support units. I suggest starting with a 10 and 5 man and play with the supporting units. At least have a 10 man of paladins. If you want to keep the tech marine, play around with orbital strikes. I like the idea of using 2 Storm Ravens. They could get your troops or assault units where you need them really fast. The bottom line ,though, is that paladins are strongest in 10 man squads with all the niffty toys that they have. Start there and play around with other units to see what you like and what works for you.

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Post  Despoiler Sat Jan 14, 2012 3:53 am

Will take all that into consideration, ill have reformatted list posted sometime later today
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Post  Despoiler Sun Jan 15, 2012 3:35 pm

I'm a day late, and a few dollars short..
Here's the updated list ~2090
Draigo
Librarian, mastery3, Quicksilver, might of Titans, summoning, sanctuary
Paladins-(9) apothecary, 7 halberds, daemon hammer, nemesis warding stave
Paladins- (4) 3 halberds, warding stave
Techmarine-brain mines, rad grenades, falchions
Vindicare
2 stormravens w/ tl mm and psybolt ammo
Gonna playtest it again before I make any more changes. I know the apothecary is kinda pricey but I can't ignore the fnp, its saved my butt more than once. I'll leave the shoosting to my ravens, gave libby summoning in case of trouble, may ditch it though. Halberds seem like the best layout because of the +2 int, kept a hammer in each squad for tank bustin, and in the bigger squad gave apothecary the stave for better staying power.
Despoiler
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Post  Man-of-War Mon Jan 16, 2012 1:10 am

So this is what you'll be running against my necrons next time we play?
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