Dark Eldar - New Melee List 2k points

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Dark Eldar - New Melee List 2k points

Post  AllmightyDM on Wed Jan 25, 2012 6:37 pm

RAIDER w/Flickerfield w/Torment Grenade Launchers
7 Incubi w/Klaivex w/Demiklaives
1 Haemonculus w/Liquifer w/Webway Portal

RAIDER w/Flickerfield W/Torment Grenade Launchers
8 Wracks w/Acothyst w/Venomblade
1 Archon w/Shadowfield w/Huskblade w/Soultrap w/Combat Drugs w/Webway Portal

Venom w/Splintercannon
4 Trueborn w/ 4 Blasters

Venom w/Splintercannon
4 Trueborn w/ 4 Blasters

Venom w/Splintercannon
5 Wyches w/Haywire Grenades

Venom w/Splintercannon
5 Wyches w/Haywire Grenades

Talos Pain Engine w/Chain Flails w/Twin Linked Haywire Blaster

Talos Pain Engine w/Chain Flails w/Twin Linked Haywire Blaster

Ravager w/Flickerfield w/Nightshields

5 Hellions w/Helliarch

5 Hellions w/Helliarch

5 Hellions w/Helliarch

5 Kabalite Warriors w/Sybarite w/Venom Blade w/Blaster

=========================================
That's
2 Hq, 3 Elite, 3 Fast, 3 Heavy, 5 Troops

The strategy is to run the raiders up for 2 rounds and dump them out, dump out the Haemonculus on round 1 and activate the Webways after the 12" move of the Raider. Place the Hellions in Deep-Strike and it is possible to come in through the webway still if need be, they can dual troubleshoot vehicles or infantry. Reserve the Talos so they can webway in. Keep the Ravager in the backfield and fire on anything in range, specifically trying to glance or kill vehicles that kill infantry or have alot of movement. The blaster venoms are for troubleshooting vehicles and other troublesome infantry. The Wych Venoms are going to dump out after vehicles or tie up shooty units or Hq's.

Tell me what you think.
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AllmightyDM

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Re: Dark Eldar - New Melee List 2k points

Post  Man-of-War on Thu Jan 26, 2012 12:45 am

Its a well rounded list from what I see... The only thing I'll be worried about is it being a MSU... Mutiple Small Unit army... Cause you are running alot of the squads being small... It lowers the ability to really bring it... The blaster venoms are really good though lol. I've used them to open up transports and the venom to bring a hail of fire...
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Re: Dark Eldar - New Melee List 2k points

Post  AllmightyDM on Thu Jan 26, 2012 10:05 am

Yeah, it has alot of kill points, but I like an ablative army. You can blow up a piece, but there's a redundant piece that does the same thing. I do that because our ships are so fragile I plan on bringing about 3/4ths of the force actually to the battle. The ravager is there as a distraction, the talos usually scare people into shooting at it. That being said the only thing it really lacks is the ability to cross shoot the table, short of the ravager. I ran into a problem with that playing against some tau.
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