Raven Guard List Using Imperial Armour II Rules for fun
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Raven Guard List Using Imperial Armour II Rules for fun
Ok guys here is a Raven Guard list using the Lucius Pattern Droppod and Capt Korvydae what do yall think?
2000 Pts - Codex: Space Marines Roster - Alpha Striker 2000 IA List
Total Roster Cost: 2000
HQ: Shadow Captain Kayvaan Shrike
1 Shadow Captain Kayvaan Shrike, 195 pts
HQ: Shadow Captain Korvydae (IA)
1 Shadow Captain Korvydae (IA), 155 pts
Elite: Ironclad Dreadnought (2#, 210 pts)
1 Ironclad Dreadnought, 145 pts = (base cost + Heavy Flamer)
1 Lucius Pattern Dreadnought Drop Pod (IA), 65 pts
Troops: Tactical Squad (11#, 245 pts)
9 Tactical Squad, 162 pts + Meltagun + Lascannon + Sergeant
1 Sergeant, 48 pts = Power Fist
1 Rhino, 35 pts
Troops: Tactical Squad (6#, 175 pts)
4 Tactical Squad, Sergeant 36
1 Sergeant, Combi-Meltagun x1 10
1 Razorback, 75 pts = Twin-Linked Lascannon
Troops: Scout Squad (5#, 105 pts)
4 Scout Squad, + Sergeant
1 Sergeant, Melta Bombs + Combi-Meltagun + Power Weapon
Troops: Scout Squad (5#, 105 pts)
4 Scout Squad, + Sergeant 53
1 Sergeant, + Melta Bombs 5 + Combi-Meltagun + Power Weapon
Fast Attack: Land Speeder Storm (1#, 65 pts)
1 Land Speeder Storm, 65 pts = + Multi-melta
Fast Attack: Land Speeder Storm (1#, 65 pts)
1 Land Speeder Storm, + Multi-melta 15
Troops: Assault Squad (10#, 240 pts)
9 Assault Squad, + Flamer + Flamer
1 Sergeant, 58 pts = Lightning Claw x2
Troops: Assault Squad (10#, 240 pts)
9 Assault Squad, + Flamer + Flamer
1 Sergeant, + Lightning Claw x2
Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon, 100 pts
1 Techmarine Gunner, 0 pts
Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon, 100 pts
1 Techmarine Gunner, 0 pts
Validation Report:
c-1. File Version: 1.43 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Composition Report:
HQ: 2 (1 - 2)
Elite: 1 (0 - 3)
Troops: 6 (2 - 6)
Fast: 3 (0 - 3)
Heavy: 2 (0 - 3)
Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com
2000 Pts - Codex: Space Marines Roster - Alpha Striker 2000 IA List
Total Roster Cost: 2000
HQ: Shadow Captain Kayvaan Shrike
1 Shadow Captain Kayvaan Shrike, 195 pts
HQ: Shadow Captain Korvydae (IA)
1 Shadow Captain Korvydae (IA), 155 pts
Elite: Ironclad Dreadnought (2#, 210 pts)
1 Ironclad Dreadnought, 145 pts = (base cost + Heavy Flamer)
1 Lucius Pattern Dreadnought Drop Pod (IA), 65 pts
Troops: Tactical Squad (11#, 245 pts)
9 Tactical Squad, 162 pts + Meltagun + Lascannon + Sergeant
1 Sergeant, 48 pts = Power Fist
1 Rhino, 35 pts
Troops: Tactical Squad (6#, 175 pts)
4 Tactical Squad, Sergeant 36
1 Sergeant, Combi-Meltagun x1 10
1 Razorback, 75 pts = Twin-Linked Lascannon
Troops: Scout Squad (5#, 105 pts)
4 Scout Squad, + Sergeant
1 Sergeant, Melta Bombs + Combi-Meltagun + Power Weapon
Troops: Scout Squad (5#, 105 pts)
4 Scout Squad, + Sergeant 53
1 Sergeant, + Melta Bombs 5 + Combi-Meltagun + Power Weapon
Fast Attack: Land Speeder Storm (1#, 65 pts)
1 Land Speeder Storm, 65 pts = + Multi-melta
Fast Attack: Land Speeder Storm (1#, 65 pts)
1 Land Speeder Storm, + Multi-melta 15
Troops: Assault Squad (10#, 240 pts)
9 Assault Squad, + Flamer + Flamer
1 Sergeant, 58 pts = Lightning Claw x2
Troops: Assault Squad (10#, 240 pts)
9 Assault Squad, + Flamer + Flamer
1 Sergeant, + Lightning Claw x2
Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon, 100 pts
1 Techmarine Gunner, 0 pts
Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon, 100 pts
1 Techmarine Gunner, 0 pts
Validation Report:
c-1. File Version: 1.43 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Composition Report:
HQ: 2 (1 - 2)
Elite: 1 (0 - 3)
Troops: 6 (2 - 6)
Fast: 3 (0 - 3)
Heavy: 2 (0 - 3)
Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com
Re: Raven Guard List Using Imperial Armour II Rules for fun
Looks really interesting! I like it a lot! I havnt been using the Lucius pattern drop pod (I couldnt find the rules until now), but i plan to do so more. I notice you have a lot of power and force org focused on vehicle destruction. Do you think that perhaps, its too much? How do you fair against swarm lists?
My current list (short version) is:
Shrike
Korvydae
2x scouts (4with ccw, 4with sniper rifles 1 missile launcher & sgt with pwr wpn)
2x Assault squads with no jetpacks (because i only own 10 lol) in drop pods (3x plasma pist 1x lightening claw)
1 Assault squad with jetpacks (Shrike and korvydae join & either infiltrate or outflank)
the last part, im still tweaking with, I run one of 3 things:
Assault Term Squad in Land raider (ligtening claws)
3x Dreadnought (flamer & MM & DNCCW)
2 pred (laz, laz, laz) & 1 whirlwind
I havent experimented much with it yet, but it is capable of several 1st turn assaults... which is fun.
It is an alpha strike list, and probably not good enough for a hardcore tourney. It has a really good hammer early game, and if it looses momentum late game your pretty much boned (due to lack of suitable reinforcements). However, the amount of force it can leverage quickly is pretty impressive.
Once i get more assault marines ill be running all the assault marines with jetpacks. Then probably use the drop pods for locator beacons and do some real damage. The thing i love about raven guard is the assault marines have a 19 to 24" assault range (12" move, 1-6" run, and 6" assault) it can cross the table pretty fast for dealing with mobile opponents & deep strikers. against really mobile armies (Eldar & Dark Eldar) I dont know how I'd fair, but I cant wait to find out!
NOW! Back to your list:
Im sure im gonna get slammed for this, but i dont like the tac marine, i dont think you should run them in a raven guard list. The assault marines are way better (again imho), especially once you give them fleet. The real hard part is seeing stuff loose in melee. Probably best to let that grey knight super unit get tied up by scouts and try to win the attrition game with your plasma pistols lol.
How is the Ironclad dread? Ive been going back and forth in my head, I'd love to get more experience with them. Or some seasoned feedback
I was just looking at the thunderfire cannon, i really like their statline, but everyone online says "They suck, there too easy to kill" so I havent tried them yet. How have they done for you? Do the get a lot done on the 2 turns they last to do well against swarms?
My current list (short version) is:
Shrike
Korvydae
2x scouts (4with ccw, 4with sniper rifles 1 missile launcher & sgt with pwr wpn)
2x Assault squads with no jetpacks (because i only own 10 lol) in drop pods (3x plasma pist 1x lightening claw)
1 Assault squad with jetpacks (Shrike and korvydae join & either infiltrate or outflank)
the last part, im still tweaking with, I run one of 3 things:
Assault Term Squad in Land raider (ligtening claws)
3x Dreadnought (flamer & MM & DNCCW)
2 pred (laz, laz, laz) & 1 whirlwind
I havent experimented much with it yet, but it is capable of several 1st turn assaults... which is fun.
It is an alpha strike list, and probably not good enough for a hardcore tourney. It has a really good hammer early game, and if it looses momentum late game your pretty much boned (due to lack of suitable reinforcements). However, the amount of force it can leverage quickly is pretty impressive.
Once i get more assault marines ill be running all the assault marines with jetpacks. Then probably use the drop pods for locator beacons and do some real damage. The thing i love about raven guard is the assault marines have a 19 to 24" assault range (12" move, 1-6" run, and 6" assault) it can cross the table pretty fast for dealing with mobile opponents & deep strikers. against really mobile armies (Eldar & Dark Eldar) I dont know how I'd fair, but I cant wait to find out!
NOW! Back to your list:
Im sure im gonna get slammed for this, but i dont like the tac marine, i dont think you should run them in a raven guard list. The assault marines are way better (again imho), especially once you give them fleet. The real hard part is seeing stuff loose in melee. Probably best to let that grey knight super unit get tied up by scouts and try to win the attrition game with your plasma pistols lol.
How is the Ironclad dread? Ive been going back and forth in my head, I'd love to get more experience with them. Or some seasoned feedback
I was just looking at the thunderfire cannon, i really like their statline, but everyone online says "They suck, there too easy to kill" so I havent tried them yet. How have they done for you? Do the get a lot done on the 2 turns they last to do well against swarms?
fulange- Posts : 179
Join date : 2011-10-17
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