6th Ed Release Date
+6
thecapn226
Hinkel
Man-of-War
grots life
Kenshinx79
AArdvark085
10 posters
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6th Ed Release Date
http://www.games-workshop.com/gws/wnt/blog.jsp?pid=2700048
Check out the link it basically says 23 Jun 12 is the date.
Check out the link it basically says 23 Jun 12 is the date.
Re: 6th Ed Release Date
Nice find.... hopefully we will all enjoy what six will bring us.
Kenshinx79- Posts : 13
Join date : 2012-04-27
Re: 6th Ed Release Date
A price would be nice to know too.
grots life- Posts : 1013
Join date : 2011-06-01
Location : Diamondhead, MS
Re: 6th Ed Release Date
That's pretty interesting..... And it has to come at a time when I have no money...
Man-of-War- Posts : 1416
Join date : 2011-06-06
Age : 39
Location : Perkinston, MS
Re: 6th Ed Release Date
If 6th edition ships on the 23rd, or is just announced on that day, don't expect everyone to be playing 6th edition the next day. I expect it will be a few months before the majority of games are played with 6th edition rules.
grots life- Posts : 1013
Join date : 2011-06-01
Location : Diamondhead, MS
Re: 6th Ed Release Date
sweet, hopfully some stuff will be at wargames con for it then. i hope
Hinkel- Posts : 968
Join date : 2011-10-24
Age : 43
Location : Pascagoula
Re: 6th Ed Release Date
I'd say locally we'll probably be playing 6th by the end of July. I plan on sitting down and outlining it like a college book (gotta put the skills to use somehow lol)
thecapn226- Posts : 711
Join date : 2011-05-30
Location : Biloxi
Re: 6th Ed Release Date
I cant wait to see the fluff section, I wonder if the ally rumors are true?
CKO- Posts : 341
Join date : 2011-06-02
Re: 6th Ed Release Date
Ill have to get a new lil rule book
EmeraldWolf- Posts : 702
Join date : 2011-07-24
Age : 38
Location : biloxi
Re: 6th Ed Release Date
Well I better get my ass in gear with DE
HereticWolf- Posts : 412
Join date : 2011-06-05
Age : 40
Location : D'Iberville MS
Re: 6th Ed Release Date
Gonna hafta save up for the starter!!
Despoiler- Posts : 265
Join date : 2011-07-25
Re: 6th Ed Release Date
http://natfka.blogspot.com/2012/06/6th-edition-rules-assault-distances.html
via Whitehat
Plastic Plaguebearers & Nurglings, Finecast Blue Scribes in August (amongst what Im presuming is that metal daemons will be released with Finecast Versions.)
Finecast will replace all metal models in the next year (unsure if that means specialist)
6th ed - a few morsels
Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6
Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.
Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
Vehicles cannot contest (unsure if scoring units in transports can
6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
Troops are the only ones that can score (including of course 'scoring units')
5+ Cover save for most things including ruins.
Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
Percentages are *not* in
Wound Allocation is closest to furthest.
Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
Jump Infantry get a free strike at I10 when they charge into combat
Psychic Power Decks using a dice system similar to Fantasy.
Flyers are in.
FNP drops to 5+ Save.
I'm calling it now - Infantryhammer
.........................................................................................................................
via Whitehat
Plastic Plaguebearers & Nurglings, Finecast Blue Scribes in August (amongst what Im presuming is that metal daemons will be released with Finecast Versions.)
Finecast will replace all metal models in the next year (unsure if that means specialist)
6th ed - a few morsels
Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6
Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.
Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
Vehicles cannot contest (unsure if scoring units in transports can
6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
Troops are the only ones that can score (including of course 'scoring units')
5+ Cover save for most things including ruins.
Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
Percentages are *not* in
Wound Allocation is closest to furthest.
Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
Jump Infantry get a free strike at I10 when they charge into combat
Psychic Power Decks using a dice system similar to Fantasy.
Flyers are in.
FNP drops to 5+ Save.
I'm calling it now - Infantryhammer
.........................................................................................................................
Man-of-War- Posts : 1416
Join date : 2011-06-06
Age : 39
Location : Perkinston, MS
Re: 6th Ed Release Date
http://natfka.blogspot.com/2012/06/6th-edition-ruins-4-cover-and-more.html#more
via Whitehat
Preferred Enemy: Reroll hits in CC & Shooting AND Rerolls 1 to wound.
I've checked, Black Templars vow, accept any challenge only gives Preferred Enemy in combat (damn)
The Pancake rule set is mainly wrong, but there is a lot of stuff that made it into the final product.
Expect FW to put out a book of there flyers but with added 6th Ed goodness.
I mistyped the cover saves. Ruins are 4+, the vast majority of stuff is 5+
I did not mistype WS1 for moving vehicles, they are not WS10 if they moved - flyers might be different; not sure.
Preferred Enemy change of reroll 1's to wound is in addition to current rules for Preferred Enemy
Flyers are noted in the BRB changing some of the existing vehicles (Summary sheet in the back)
Eldar Flyer, Void Raven and Tau I believe are in the same wave.
................................................................................................................
via Whitehat
Preferred Enemy: Reroll hits in CC & Shooting AND Rerolls 1 to wound.
I've checked, Black Templars vow, accept any challenge only gives Preferred Enemy in combat (damn)
The Pancake rule set is mainly wrong, but there is a lot of stuff that made it into the final product.
Expect FW to put out a book of there flyers but with added 6th Ed goodness.
I mistyped the cover saves. Ruins are 4+, the vast majority of stuff is 5+
I did not mistype WS1 for moving vehicles, they are not WS10 if they moved - flyers might be different; not sure.
Preferred Enemy change of reroll 1's to wound is in addition to current rules for Preferred Enemy
Flyers are noted in the BRB changing some of the existing vehicles (Summary sheet in the back)
Eldar Flyer, Void Raven and Tau I believe are in the same wave.
................................................................................................................
Man-of-War- Posts : 1416
Join date : 2011-06-06
Age : 39
Location : Perkinston, MS
Re: 6th Ed Release Date
That jump infantry thing sounds cool!
EmeraldWolf- Posts : 702
Join date : 2011-07-24
Age : 38
Location : biloxi
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