Two on Two tournamnet
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Two on Two tournamnet
Talking with Sonny about doing a two day, two on two tournament. Shooting for late July.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
watching this, been awhile since ive been to a 2vs2 i belive me and smakaelf would come if they did it when i was home....
legion- Posts : 3
Join date : 2011-06-04
Re: Two on Two tournamnet
Just got word the tournament is going to be Saturday, July 2nd. Ill get more details very soon, but I got to take off.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Two man teams with lists up 1,500 points each for 3,000 points per side. Room for 12-14 teams. Going to use GW's rules for deciding who can team with who. They break it down into battle brothers, trusted allies, dis-trusted allies, and no way. Ten bucks per person, winning team gets 70% of total, 2nd place gets 30% in gift certificates. I'll give you guys the complete low down soon, so grab a partner and get ready.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Alright I let the guys in LA know and going to put a flyer up at Jaks very soon. Im also trying to get hold of the Fla guys. There are 13 spots left so if you wanna have a spot reserved, let me know.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Florida - ECWG
Greetings from Florida,
We will need 3 team slots if they are still available.
As far as the allies rules are concerned, are these out of the apoc book or is their another reference you can point me to?
Do the ally categories give any special modifiers or incentives for pairing armies together in any way?
We will need 3 team slots if they are still available.
As far as the allies rules are concerned, are these out of the apoc book or is their another reference you can point me to?
Do the ally categories give any special modifiers or incentives for pairing armies together in any way?
Re: Two on Two tournamnet
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1470393a_WHW_40K_doubles_event_pack_2011_PDF
Ignore the comp part, just use this as a guide for determining who can ally with who, and what status the alliance qualifies as, ie battle brothers, trusted allies, distrusted allies,etc...
Ignore the comp part, just use this as a guide for determining who can ally with who, and what status the alliance qualifies as, ie battle brothers, trusted allies, distrusted allies,etc...
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1550014a_Warhammer_40K_doubles_2011_errata_pack_13.12.10.pdf
this site explains the benefits/drawbacks of different allies.
this site explains the benefits/drawbacks of different allies.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Thanks for the quick replies, all of this looks good.
Please let me throw these basic assumptions (obvious as they may be) at you just to make sure I am not missing anything.
1. The only difference between D and T is the negative leadership part attached to distrusted allies.
2. Daemonhunters are now Grey Knights (with no changes to the chart).
3. Standard force orgs, nothing special
4. We cannot share special rules (outside of battle brothers) but can we share vehicles?
I also assume WYSIWYG, will there be a painting score or a painting requirement?
Please let me throw these basic assumptions (obvious as they may be) at you just to make sure I am not missing anything.
1. The only difference between D and T is the negative leadership part attached to distrusted allies.
2. Daemonhunters are now Grey Knights (with no changes to the chart).
3. Standard force orgs, nothing special
4. We cannot share special rules (outside of battle brothers) but can we share vehicles?
I also assume WYSIWYG, will there be a painting score or a painting requirement?
Re: Two on Two tournamnet
yes
yes
yes
no, only battle brothers
WYSIWYG
Painting-you cannot play models that show the base material (plastic/resin/metal). If you and your ally paint your armies at least three colors and base them or paint the base, you get 10 bonus points
Comp-If you and your ally spend more points on troops than any other selction, you get 10 bonus points
Sportsmanship-If you and your ally get two out of three positive checks, you get 10 bonus points.
Battle points
Win 30 Tie 10 Loss 0
The battles will consist of one quarters, one objectives grab, and one kill points.
yes
yes
no, only battle brothers
WYSIWYG
Painting-you cannot play models that show the base material (plastic/resin/metal). If you and your ally paint your armies at least three colors and base them or paint the base, you get 10 bonus points
Comp-If you and your ally spend more points on troops than any other selction, you get 10 bonus points
Sportsmanship-If you and your ally get two out of three positive checks, you get 10 bonus points.
Battle points
Win 30 Tie 10 Loss 0
The battles will consist of one quarters, one objectives grab, and one kill points.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
things like 2 Mephistons, or 6 Ravagers are ok?3. Standard force orgs, nothing special
Re: Two on Two tournamnet
six ravengers, yes, but no unique character doubles.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Stuart and Logan need one spot for the grey knights
thecapn226- Posts : 711
Join date : 2011-05-30
Location : Biloxi
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Im going to post the three scenarios this weekend to give you guys a chance to tailor your armies.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
For these scenarios I would advise having a good amount of troop selections.
First scenario is a quarters games. Who ever controls the most quarters wins. The catch; Troops, HQ choices connected to troops, and models that infiltrate, start of on the board. All elites and fast attack come in on the second turn from your table edge. All remaining hq and heavies enter on turn three from your table edge.
Seond-Capture objectives. Players put one objective in their zone, one in no man's land and one in the enemey's zone. All must be 12 inches form table edge and other markers. Who ever has the most counters wins.
Third-Modified kill points. Whoever has the most kill points wins.
Dedicated trasnports-0
Troops-1
Elite and Fast Attack-2
HQ and Heavy-3
All set ups will use the apocalypse set up (no time bidding). Roll a scatter die in the middle of the table. Use this roll to split the table. Mark six inches on either side of the line as no man's land.
When rolling for first turn, if the total is nine or more, the first round is night fight.
First scenario is a quarters games. Who ever controls the most quarters wins. The catch; Troops, HQ choices connected to troops, and models that infiltrate, start of on the board. All elites and fast attack come in on the second turn from your table edge. All remaining hq and heavies enter on turn three from your table edge.
Seond-Capture objectives. Players put one objective in their zone, one in no man's land and one in the enemey's zone. All must be 12 inches form table edge and other markers. Who ever has the most counters wins.
Third-Modified kill points. Whoever has the most kill points wins.
Dedicated trasnports-0
Troops-1
Elite and Fast Attack-2
HQ and Heavy-3
All set ups will use the apocalypse set up (no time bidding). Roll a scatter die in the middle of the table. Use this roll to split the table. Mark six inches on either side of the line as no man's land.
When rolling for first turn, if the total is nine or more, the first round is night fight.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
new team addition!!!
Hey,
add Chris and Gino for a team from jak's
if you have any questions hit me up at 228 806-9445
add Chris and Gino for a team from jak's
if you have any questions hit me up at 228 806-9445
HereticWolf- Posts : 412
Join date : 2011-06-05
Age : 40
Location : D'Iberville MS
Re: Two on Two tournamnet
Alright!
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Logan and Stuart will not be there. Sorry guys
thecapn226- Posts : 711
Join date : 2011-05-30
Location : Biloxi
Schedule
Here is shcedule for the tournament
10:00-10:30 arrive and get ready
10:30-1:30 first round
1:45-4:45 second round
4:45-5:30 dinner
5:30-8:30 third round
Games are longer due to bigger army sizes.
10:00-10:30 arrive and get ready
10:30-1:30 first round
1:45-4:45 second round
4:45-5:30 dinner
5:30-8:30 third round
Games are longer due to bigger army sizes.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
First scenario is a quarters games. Who ever controls the most quarters wins. The catch; Troops, HQ choices connected to troops, and models that infiltrate, start of on the board. All elites and fast attack come in on the second turn from your table edge. All remaining hq and heavies enter on turn three from your table edge.
so do IC's in these slots work the same way?
I.E. is my Chaplain and Sanguinary Priest about to walk on the board by themselves on turn 3?
Re: Two on Two tournamnet
Good question. Any attached ICs can come in with a squad they are attached to. If you dont attach them, then they have to walk on. And to make it more clear, any squad,vehicle, or character that can sout, infiltrate, or outflank has the option to set up on the table first turn.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Two on Two tournamnet
Also, what about stuff that would come in turn 2 or 3 that are in drop pods? Will drop pod assault, being a special rule given by a codex, change the deployment options? or will these guys have to deep strike in their own deployment zone?
Re: Two on Two tournamnet
Deep strikers and drop pods come in normally (ie by codex rules).
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
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