Wargames Con Practice
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Wargames Con Practice
I will be there Sunday, I am bringing my marines and Necrons for practice games. Who else will be getting some practice in this sunday?
CKO- Posts : 341
Join date : 2011-06-02
Re: Wargames Con Practice
What time? I need some necron xp.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Wargames Con Practice
I am usually get there around 11 and stay there untill 3 unless there are games to be played.
CKO- Posts : 341
Join date : 2011-06-02
Re: Wargames Con Practice
I can be there 12/12:30.
Dr. Hans Zarkov- Posts : 134
Join date : 2011-06-05
Location : The empire of Ming the Merciless
Re: Wargames Con Practice
Here are the 1st day missions for wargames con.
Mission Alpha
Deployment: Pitched Battle
Primary Objective
• Seize Ground - 5 objectives. Players will roll off to place objectives before rolling to see who decided to go first/ deployment. Objectives follow standard Seize ground rules and must be 12 inches or more away from the Table edge and another objective.
Secondary Objective
• Marked for Death -Eliminate a Troop Choices not including a dedicated transport. Opponent gets to pick decided before game starts.
Tertiary Objective
• All in Area Control: Table quarters to the right of the opponent are areas of control and must be maintained. Which ever play has the most victory points in that table quarter of any unit controls the table quarter. If the victory point difference total is 150 points or less its considered a draw.
Mission Beta
Deployment: Dawn of War
Primary Objective
• Kill Points – whoever has the most Kill points at the end of the game wins. If both players have the same amount of Kill points the players tie.
Secondary Objective
• Central Command – Control the middle, any unit within 12” of the center will count as controlling the middle. Whoever has more units in the middle will control the middle. Count units controlling the middle the same way as you would kill points. Ex. A 10 man tactical squad with a Chaplin would count as two units controlling the center
Tertiary Objective
• Over the line: If you have a unit within 6” of the opponent’s long table edge. Any unit counts as long as you have a unit within 6” inches. This is winnable by both.
Mission Gamma
Deployment: Pitched Battle
Primary Objective
• Capture & Control – Whoever scores the most objectives wins this mission. Place objectives the same way from the book. You deploy your objective when you deploy your army.
Secondary Objective
• Victory points – If the player scores 150 or more victory points they will win this objective. If the difference between both players is 150-0, players will tie.
Tertiary Objective
• Behind the lines: Have units in the enemy deployment zone. Both players can achieve this mission.
Mission Delta
Deployment: Spearhead
Primary Objective
• Seize ground 3 Objectives – There is one objective placed in the middle of the board. The other two objectives follow the same rules as Seized ground objectives and are placed by the player. They have to be 12 inches away from the table edge and 12 inches away from another objective including the middle objective.
Secondary Objective
• Kill points – Kill points out of the Main rule book. Whoever has more kill points at the end of the game achieves this objective.
Tertiary Objective
• Table Quarters: Players have to control table quarters, players control table quarters by having the most amount of victory points in that table quarter. There is no difference in Victory points. If a player has one more victory point over the player they control that table quarter.
Mission Alpha
Deployment: Pitched Battle
Primary Objective
• Seize Ground - 5 objectives. Players will roll off to place objectives before rolling to see who decided to go first/ deployment. Objectives follow standard Seize ground rules and must be 12 inches or more away from the Table edge and another objective.
Secondary Objective
• Marked for Death -Eliminate a Troop Choices not including a dedicated transport. Opponent gets to pick decided before game starts.
Tertiary Objective
• All in Area Control: Table quarters to the right of the opponent are areas of control and must be maintained. Which ever play has the most victory points in that table quarter of any unit controls the table quarter. If the victory point difference total is 150 points or less its considered a draw.
Mission Beta
Deployment: Dawn of War
Primary Objective
• Kill Points – whoever has the most Kill points at the end of the game wins. If both players have the same amount of Kill points the players tie.
Secondary Objective
• Central Command – Control the middle, any unit within 12” of the center will count as controlling the middle. Whoever has more units in the middle will control the middle. Count units controlling the middle the same way as you would kill points. Ex. A 10 man tactical squad with a Chaplin would count as two units controlling the center
Tertiary Objective
• Over the line: If you have a unit within 6” of the opponent’s long table edge. Any unit counts as long as you have a unit within 6” inches. This is winnable by both.
Mission Gamma
Deployment: Pitched Battle
Primary Objective
• Capture & Control – Whoever scores the most objectives wins this mission. Place objectives the same way from the book. You deploy your objective when you deploy your army.
Secondary Objective
• Victory points – If the player scores 150 or more victory points they will win this objective. If the difference between both players is 150-0, players will tie.
Tertiary Objective
• Behind the lines: Have units in the enemy deployment zone. Both players can achieve this mission.
Mission Delta
Deployment: Spearhead
Primary Objective
• Seize ground 3 Objectives – There is one objective placed in the middle of the board. The other two objectives follow the same rules as Seized ground objectives and are placed by the player. They have to be 12 inches away from the table edge and 12 inches away from another objective including the middle objective.
Secondary Objective
• Kill points – Kill points out of the Main rule book. Whoever has more kill points at the end of the game achieves this objective.
Tertiary Objective
• Table Quarters: Players have to control table quarters, players control table quarters by having the most amount of victory points in that table quarter. There is no difference in Victory points. If a player has one more victory point over the player they control that table quarter.
CKO- Posts : 341
Join date : 2011-06-02
Re: Wargames Con Practice
Doesn't knowing the mission weeks in advance take away from playing the games?
grots life- Posts : 1013
Join date : 2011-06-01
Location : Diamondhead, MS
Re: Wargames Con Practice
It actually let's you know what style of army to bring and speeds the game up tremendously because you don't have to check scenario every 15 min. But on the other hand it does take away some surprise.
thecapn226- Posts : 711
Join date : 2011-05-30
Location : Biloxi
Re: Wargames Con Practice
Next day I will get off of work I will get with you chad about a practice
Hinkel- Posts : 968
Join date : 2011-10-24
Age : 43
Location : Pascagoula
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