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SMG Warhammer 40k Tuesday meetups @ maCnarB Gaming - July 2014

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TauMongoose
Trevor W.
Despoiler
Uktena
Chaos Pat
Hinkel
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Post  Hinkel Fri Jul 11, 2014 2:56 pm

Here is the local meeting and chat place for the SMG 40k meet up group or even new people wanting to join in.  Post up here and we hope to see ya

We usually meet at maCnarB Gaming on Tuesday around 6 but we have other days we have casual play as well. So take a look and come on out.

SMG Wargaming Staff


Last edited by Hinkel on Sat Aug 16, 2014 2:41 am; edited 1 time in total
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Post  Chaos Pat Fri Jul 11, 2014 3:02 pm

as discussed on Tuesday(8th), this Tuesday(15th) will be the beginning of our narrative campaign. This will be a free to enter campaign, and there will be no prize support, it is being done purely for fun. There will be a small story written preceding every mission, this story will be posted in the fluff bunny section of our forums, while all missions will be posted in this section.

Mission one: Ambush!

Army compositions:
Imperial/good xenos army composition:
1HQ 1Troop choice minimum, may include one additional troop choice if desired. No allies or fortifications allowed. Your HQ choice must not exceed 100 points, and may not be upgraded in any way, in essence he must be a stock HQ. No model, with the exception of models with relentless, may take heavy or salvo weapons.

Chaos/evil xenos army composition:
1HQ minimum, army must not exceed three units including HQ choice. No allies or fortifications allowed. Your HQ choice must not exceed 100 points, and may not be upgraded in any way, in essence he must be a stock HQ. All models in the army, with the exception of the HQ choice, must have either the deep strike or infiltrate special rules, and none of these units may take ranged weapon upgrades, but may take other upgrades so long as they are not a ranged weapon.

Neither good or evil armies may exceed 300 points in total army composition.

Special rules:
Warlord traits are not allowed. Good team always has the first turn, and will always deploy first. evil team may not attempt to steal the initiative. All evil models with deep strike must do so after deployment, but before either player has taken their first turn, models that deploy this way do not scatter. All evil models with infiltrate decrease the distance they must stay away from the enemy by 6", so if they can not be seen they may be 6" away, if they can be seen they must be 12" away. An evil HQ without either of these special rules may attach to units with them, and if he does the unit may still deep strike or infiltrate, but they will follow all the normal rules for doing so, instead of these modified ones.

Deployment:
Draw a line directly down the middle of the table, the Good team must deploy within 6" of this line.

Objective:
This is a fight to the last man, the game will not end until only one team has models left on the table.
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Post  Uktena Fri Jul 11, 2014 3:40 pm

I'm in. Chaos.
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Post  Despoiler Fri Jul 11, 2014 5:22 pm

i can be the "ringer" mostly cuz i m on the fence as to which side i wanna play. So i m gonna bring both!


Last edited by Despoiler on Fri Jul 11, 2014 5:25 pm; edited 1 time in total (Reason for editing : Excited! Jumped the gun and didnt catch 'team' in the wording)
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Post  Hinkel Sat Jul 12, 2014 12:43 am

Orks, chaos side
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Post  Despoiler Sat Jul 12, 2014 8:16 am

I thought your orks were imperial fist oriented? And to play the traitor? As much as rant against chaos? Has hinkel gone turncoat? I think its gone a lil cold out..
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Post  Hinkel Sat Jul 12, 2014 2:02 pm

They will be for the imperium once I finish them. But Anthony Ryan asked me last night to be on his team so I am
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Post  Despoiler Sat Jul 12, 2014 2:20 pm

Oh ok, hey pat you said stock hq so chaos hqs dont get any kind of mark do they?
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Post  Chaos Pat Sat Jul 12, 2014 3:38 pm

Despoiler wrote:Oh ok, hey pat you said stock hq so chaos hqs dont get any kind of mark do they?

that is correct, they are not allowed to purchase anything.
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Post  Trevor W. Mon Jul 14, 2014 10:00 pm

I'm going to the Doctor tomorrow, so don't expect me to be there. If I can Make it I'll let Pat know in advance.
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Post  Chaos Pat Mon Jul 14, 2014 10:15 pm

Trevor W. wrote:I'm going to the Doctor tomorrow, so don't expect me to be there.  If I can Make it I'll let Pat know in advance.  

It's about bloody time you went to the doctor
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Post  Hinkel Mon Jul 14, 2014 10:24 pm

Chaos Pat wrote:
Trevor W. wrote:I'm going to the Doctor tomorrow, so don't expect me to be there.  If I can Make it I'll let Pat know in advance.  

It's about bloody time you went to the doctor

We was making deals with nurgle
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Post  TauMongoose Tue Jul 15, 2014 3:32 pm

I'll bring both
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Post  Hinkel Tue Jul 15, 2014 11:35 pm

good game tonight guys.....

WAAAAGHHHHH!!!!!!!!!!!!!!! The mighty Warboss Razulle and his Orks survived the battle and were granted by the Ork Gods Eternal Warrior ......Now time to go find more things to hit and eat more bananas.
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Post  Chaos Pat Fri Jul 18, 2014 4:14 pm

Alright peoples, this is going to be the campaign mission for this tuesday:

Mission two: Orbital Siege

Army Composition:
750pts standard force organizations chart for both teams (unbound is allowed and encouraged), your army must include the same HQ that was included in the previous mission, with the exception that this character may now cost up to 150pts, Example: you had a 60pt HQ in the first mission, you can now purchase 90pts of wargear for him.

Special rules:
If your army comes entirely from one force organization slot, with the exception of your HQ, you will get a army wide special rule, Example: your army consists of your HQ choice and elite choices, but no fast attack, troops, or heavy support your army will get a special rule. The special rules are as follows:

All troops: army gains 'feel no pain'
All elites: army gains 'zealot'
All fast attack: army charges 3d6, instead of 2d6
All heavy support: army gains 'it will not die'

Deployment:
Dawn of war

Objective:
there will be a single objective placed in the center of the good team's deployment zone, this objective can be destroyed, it is armour 10 on all sides, has six hull points, three void shields (note these follow warhound and reaver titan void shield rules, not the stronghold assault rules). If the objective is still alive at the end of the game the good team gains three victory points, if it is destroyed the evil team gains three victory points. For every 'hero' that is slain the side that destoyed that hero gains a victory point.

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Post  TauMongoose Mon Jul 21, 2014 7:50 am

Sides are the same except for maybe the orks? Meaning, I am good side right?
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Post  Despoiler Mon Jul 21, 2014 9:15 am

Thhe ultramarines supply of teef is low. The greater good is looking bad for that planet. We need.. More.. Imperial.. Bodies.. On the table..
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Post  TauMongoose Mon Jul 21, 2014 9:21 am

Nah, we got this. I'm bringing 1500 though, just in case
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Post  Chaos Pat Mon Jul 21, 2014 10:42 am

TauMongoose wrote:Sides are the same except for maybe the orks? Meaning, I am good side right?

we will try to keep the sides the same, but if the sides are wildly unbalanced we will adjust things.
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Post  TauMongoose Mon Jul 21, 2014 11:57 am

Of course, odds r though, imperium is light.

What about units that don't use a FOC slot?

Or running additional HQs?
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Post  Hinkel Mon Jul 21, 2014 1:00 pm

Logan short and Carl said they may be there as well
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Post  Despoiler Mon Jul 21, 2014 1:03 pm

Are we playing on the zone mortalis board tomorrow? Or is there any other restrictions to base size or model type?
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Post  Hinkel Mon Jul 21, 2014 1:16 pm

Pat told me to bring the zone board
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Post  Despoiler Mon Jul 21, 2014 1:28 pm

That restricts the size of base can be played right? Or if it fits it can be played on the board?
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Post  TauMongoose Mon Jul 21, 2014 1:52 pm

Right, rhino chassis barely fits, can not turn. R we playing with zone mortalis rules?
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